Character design via digital sculpting
- KickBackNDigitAll
- Oct 26, 2018
- 1 min read
Updated: Oct 28, 2018

4.
It has been something I have admired from a distance, but now I desire to be a part of.
That being said, my goal is to create animated shorts with good character design, visual effects have been on my radar for a while also, These are the core of my goal, literally to marry the two areas of creativity. With what I see and admire via the work of Rick Baker and Steve Wang , it serves me a great diet of what is possible. What I really admire about them both is their grappling with new technology .
After creating such great sculpted work via the format of clay for so long , a new challenge presented itself. The challenge in question was to embrace the digital age via the use of Z Brush. Though they have both done this well, they still have time for their original skill , that being sculpting in a physical sense. Rick Baker recently revealed a very detailed paper mache sculpt of the king of the undead ...Nosferatu. It showed so much detail that there were some who questioned whether it was real. You be the judge.

This detail I admire , we have here something that you are literally waiting to see it move.
Here the gentleman himself gives a very dignified response , aimed at those who doubt his creative blessing.
https://www.instagram.com/p/BpPdhiPA8IQ/?hl=en&taken-by=therickbaker




Amazing articulation of a evolving 21st century craft which can only grow further.